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Little Racer – 3D Art

The Knights of Unity

Players are able to create their own tracks using road parts, obstacles and props. Majority of props work on the same principles as the rest of assets. In the editor props are spawned procedurally – it took some time to organize scripts and meshes properly. Track components .

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A day in the life of a narrative designer

Game Global

They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. Who are the stakeholders here, and how will their feedback be integrated into this script? Creative writing. Brainstorming, writing, editing, and workshopping text!

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Prop Hunt mode was developed by Raven for CoDO as a novelty mode inspired by the same mode in Ni-Zhan and Crossfire (inspired by Garry’s mod’s Prop Hunt experience) and then made its way (also courtesy of Raven) into MW Remaster in 2017. The team also experimented with a third person-only melee mode.

Content 52
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Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. During this time, mission selection is restricted and progression is heavily scripted / controlled. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today). see screenshot above).