Remove Balance Remove Build Remove Fighting Remove Playtesting
article thumbnail

Patreon October Updates

Sirlin

If you'd like to learn more about Codex, here's three articles about the game's design: #1 Codex Design: Cards and Gold As Resources #2 Codex Design: Heroes and Tech Buildings #3 Codex Design: Combat and the Patrol Zone Anyway, all those Codex early access sets already shipped out and my patrons often play each other over Skype.

Fantasy 52
article thumbnail

Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Balancing the difficulty for a wide range of players will be a b h. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Yeah… no luck.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Categorical Approach. Alien Artifacts. Exiles Prototypes.

Balance 52
article thumbnail

The Scrap Engine

Grid Sage Games

I was really unsure any of this would work at all, since internally it’s quite complex and therefore hard to gauge what outcomes are possible and whether they’d really fit into Cogmind, which has a pretty strong focus on design balance. Creating a construct and modifying one are two rather different processes. Construct Creation.

Engine 52
article thumbnail

Garrisons 2.0

Grid Sage Games

I considered a lot of options here, going as far as thinking of building a new generator from scratch (one that would make encounters much easier to implement), but I liked the established and consistent core theme of existing Garrisons and didn’t want to mess with that.

Beta 52