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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. These are updated pretty often based on feedback and playtesting from patrons. Super moves now require building up super meter to use.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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new Quake map: "When There Were Wolves"

Radiator Blog

Building off of Taufner's solid blockout, I knocked holes in a lot of walls and ceilings to try to unify the rooms and give more breathing room, while ensuring they still played in roughly the same way. Basement, teach player about buttons and door types, via two 512x512 quarter-rooms and small player-initiated fights 2.

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10 Elements of Good Game Design

Brand Game Development

If you hate the game you’re playtesting, do something different. Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. Don’t just playtest it and refine the mechanics. This seems obvious, but never lose sight of it.

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Patreon October Updates

Sirlin

If you'd like to learn more about Codex, here's three articles about the game's design: #1 Codex Design: Cards and Gold As Resources #2 Codex Design: Heroes and Tech Buildings #3 Codex Design: Combat and the Patrol Zone Anyway, all those Codex early access sets already shipped out and my patrons often play each other over Skype.

Fantasy 52
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Become a Patron on Patreon?

Sirlin

I want to show you some of what I'm working (Codex, Flowchart, and a Fighting game) and tell you about Patreon. Patrons helped playtest and also just point out errors or give suggestions how to improve things. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!). Instead.it's fun.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

You fight to take the throne either through military conquest or economic prowess. Emelie: Exactly, I also think smaller cons are better to build an initial audience as it is easier to spend more time per visitor at the booth and there is more time to demo your game as well. Or overshadowed by larger companies. What to Do at Cons.