Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”
PreMortem.Games
NOVEMBER 10, 2023
I first became a solo developer in 2004 making games for mobile phones using J2ME. I saw the rise in mobile games which reminded me of the 8 bit era. I saw someone else mention a work life balance and being a solo dev can become all consuming. Why did you become a solo developer? “I And no one to talk problems through with.
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