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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

“So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior Game Designer Lee Brimmicombe-Wood. We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood.

Games 127
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” “The community’s voice is invaluable; it helps shape the game,” he remarked.

Indy 105
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Making Lucid with Eric Manahan

Game Dev Unchained

“I loved the concepts, the design. The principles and design tenets he acquired in architecture seamlessly blended into his game design. ” He subtly points to the age-old debate about work-life balance and the perceived differences between American and European professional cultures.

Indy 64
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Outside of game design, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.

Art 59
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How to Get Started with Your First NFT Game Development

iXie gaming

How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. Develop smart contracts.

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How to Make the Perfect Board Game Rule Book

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board game design and development. This week, I want to zero in on the subject of making the perfect board game rule book.

Writing 130
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). The profiles make me think of something indie-looking.

Studios 52