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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. There is not just one right path as the game features multiple endings, with randomized elements and unique events.

Pixel 211
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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood. The concept and emphasis has shifted over time as we learned more about what people expected from a game on this subject. We used a lot of period references to try and get this right.

Games 129
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Video games have the ability to transport users to another place and time. It takes players back to the 90s, to a small town in rural Indonesia.

Art 104
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene. With it comes the challenging balance between financial backing and creative control.

Indy 105
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How to Get Started with Your First NFT Game Development

iXie gaming

Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. Here are some fundamental activities involved in NFT game development: Creating the game concept. Design a clear game concept integrating NFTs and define gameplay mechanics. Develop smart contracts.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. They still need to balance this pre-production with finishing the studio's other projects too. Shouldn't Tim be giving more direction on the level concepts?

Art 59
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). This is a well-balanced team in terms of disciplines, covering software, design, and art.

Studios 52