Remove Balance Remove Concepts Remove Puzzle Remove Writing
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that. This is never a good thing.”

Dev 104
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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

A bold move for Supercell, going against giants that continue to rule the casual puzzle space. Their attempt with Spooky Pop likely informed some of the good decisions that led to HDP: balancing known wins and innovation, testing a recognizable and previously loved IP and following best practices from top casual games. Puzzle Pass.

Puzzle 52
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

Do you have a concept in mind?” Will you make another puzzle game?”. Some of the puzzle games I’ve worked on. Puzzles are one of the biggest market categories and it continues to grow each year. Example : Imagine I have a solid concept for a “Match-3 with a social metagame”. These are valid questions.

Studios 52
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Garrisons 2.0

Grid Sage Games

Of course this change comes with significant balance repercussions, which we’ll cover when we get to discussing that topic further below. While some players enjoy puzzling out creative ways to get ahead, at the extreme end it eventually devolves into optimal tedium which is overall harmful to the experience.

Beta 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 113
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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

The second Clash game was Clash Mini, which entered soft launch around three months from writing this article. As a consequence, autochess has remained as a niche concept that hinted at a strong potential but that nobody has been able to find a way to turn into a profitable product ready for mass adoption (at least in the West).

Content 52
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Deconstructing Warcraft Rumble

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 52