Remove Balance Remove Content Remove Entertainment Remove UX
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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. Our game design team conceptualizes, implements, and manages gameplay systems that produce addictive game loops, an enjoyable flow state and a risk/reward balance.

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. However, as time-consuming as it may be, it is crucial to ensure your game meets industry requirements while preventing UX pitfalls. Therefore, it determines its success in the market.

UX 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

Baking 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Some content, I just record and publish. So this is this tough balance between being really super fast and building something really small and iterative and getting data soon and deciding what to do. It's these companies that usually provide a lot more entertainment value to people around the world than the core gaming companies.

Games 52