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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. Our game design team conceptualizes, implements, and manages gameplay systems that produce addictive game loops, an enjoyable flow state and a risk/reward balance.

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. However, as time-consuming as it may be, it is crucial to ensure your game meets industry requirements while preventing UX pitfalls. Therefore, it determines its success in the market.

UX 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

2D Animation: A Classic Art Form Meets Modern Technology “Animation is not the art of drawings that move, but the art of movements that are drawn.” - Norman McLaren 2D animation is a longstanding art form that continues to entertain audiences. They oversee both the foundation and execution of the game mechanics and overall user experience.

Film 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

From the integration of the card battling and Build & Harvest mechanics, to the strong character and world building, to the consistently smooth UI and UX, they all served the same purpose; how do we establish a fantasy world for people to shortly escape from their busy life, for once or for many more times?

Baking 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

So this is this tough balance between being really super fast and building something really small and iterative and getting data soon and deciding what to do. And and I think we should in general, not disregard the fact that when you look at how much entertainment value you're providing to people. You need the UX to work.

Games 52