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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

We both share the same responsibilities and brainstorm ideas together based on previous data and research on the market. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. “So, They will then not see that part of the facility during this playthrough.

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The Invincible Won’t Launch: Working Fixes and Solutions

Game Errors

Interesting fact: Did you know that science-fiction games like The Invincible often have intricate storylines and mechanics that can be sensitive to the slightest system changes, leading to launch problems? Right-click on it and select Properties. Go to the Library section and right-click on The Invincible.

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. An outlier may be due to variability in the measurement or it may indicate experimental error; the latter are sometimes excluded from the data set. Only thing I can do is test.

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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

AWS provides tools such as AWS EC2 Auto Scaling and Elastic Load Balancing to automate horizontal scaling and distribute traffic across multiple resources. Additionally, proactive capacity redistribution introduces further delay in restoring balanced backend systems.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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How to Turn Negative Play-Test Feedback into a Brilliant Game

Brand Game Development

Click here. I’m just adding another mechanic and a tweaking a few rules. Now I’m going to share with you specifically the feedback I got and I’ll tell you how I’m processing it… Step 1 – Gather Data through Surveys. Getting to that point will involve experimentation.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Data from the best in business, Sensor Tower. This leads to a higher CTI (Click Through Installs) and conversion rates in app stores since the players who viewed and tapped the ad see a similar content in the store page - even though the ad originally was just a fake gameplay. All revenue is net. source: Sensor Tower.

Co-op 52