Remove Balance Remove Development Remove Playtesting Remove Tile
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The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Tom Francis

Board setup is random with some attempt at balance, plus a balancing rule: One player chooses which corner to start in, then the other player takes the first turn. And their mounted Bishop grabs the Flame: like Frost, but ignites tiles: units on burning tiles must move or die at the end of their turn.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. Join my community of over 2,000 game developers, artists, and passionate creators. Early in development, I realized that the game would be best if I could fit the experience into a 30-60 minute time frame.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Players weren’t just drafting which tile they wanted most; they were also picking their turn order for the next round. Is it worth taking that better tile at the expense of picking last next round? Need help on your board game?

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A dramatic design shift for Spellstorm

Keith Burgun

At different parts of the bridge there were investment tiles, so on a basic level the premise was kind of, “do I move to a relatively unsafe investment tile, or do I BUMP?” We’ve watched as this language has developed from MTG, to things like Gwent, Codex, Hearthstone Battlegrounds, and most recently Marvel Snap.

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

At that point, Second Dinner revealed that their first project just so happens to be a licensed Marvel IP, which the team has been working on for six months already and is currently beginning to playtest. It was perhaps the biggest gamble the developers took with the game, and I'm not entirely sure if it has paid off for them.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

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