Remove Balance Remove Entertainment Remove Mechanics Remove UX
article thumbnail

Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

article thumbnail

What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. This approach is often time-consuming since testers must meticulously scrutinize everything, from audio-visual effects and graphical elements to gameplay mechanics.

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. Skill UI of the Witch class).

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. As a mobile game, how did Cookie Run: Kingdom accomplish this through its gameplay mechanics? System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards.

Baking 52
article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

So this is this tough balance between being really super fast and building something really small and iterative and getting data soon and deciding what to do. Usually in the business and the creative side, they're sort of on the margins, but on the engineering side that's where you get breakouts for new game mechanics like battle royale.

Games 52