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Design Principles: Crafting Interesting Choices, part 2

Ask a Game Dev

However, I don’t want to leave things too abstract - game design is about taking an idea and translating it into real game rules and mechanics. Today, I’ll go into some more specific implementation principles that designers can use while crafting their choices in order to get the player thinking.

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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

Written by Michail Katkoff , games executive and founder of Deconstructor of Fun, and Niek Tuerlings , Senior Game Designer and author of popular game development blog Ludocious.com. Special thanks for the Hybridcasual design insights to Abhimanyu Kumar , founder of Naavik consulting. Nothing new really.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Events with different mechanics sometimes complement each other, but at other times they divert players' attention, resulting in reduced activity and monetization. Many game designers will instantly say: "How can we show the player the same thing? Plan content looping during the feature design phase.

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designing magic: planeswalkers & lorwyn

Interesting Choices

No one was completely happy with how they worked yet, and the balancing of a new card type was proving tricky. Race and Class. Since the cards all had two types, and each race would be confined to only a few classes, new possibilities would open up for existing decks when the class tribal cards showed up in Morningtide.

Racing 40
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed. Both titles featured PUBG’s signature battle royale gameplay and mechanics ported to the mobile format, though the two studios had different approaches. Why does Call of Duty Mobile retain so well?

Mobile 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

In JRPGs, when the battles are fun, it’s actually usually that the party-building / character configuration mechanics are good. In none of these games is the actual combat system itself the draw, really, it’s more in how you’re arranging and leveling up your party that’s interesting. That would be bad.

Writing 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

The two graphs below show that competition for supremacy of Mid-Core in the Western audience is a tight race between Supercell and FunPlus. By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay.

Mobile 52