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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: SkeletonModificationStack3D has been removed, with the 3D inverse kinematic API being more or less reset to the state of Godot 3.x. With the first Godot 4.0

Beta 99
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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”

Balance 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Despite its relatively small item pool and low emphasis on random variants, Brogue has an even greater emphasis on terrain factors that really help support the dynamic gameplay in a way that keeps repeated runs interesting. Brogue’s trippy colors come from impactful terrain features like water, lava, and gases. Would they be fun?

Data 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. I could save the data to revisit it later, after adjustments are made.

Beta 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. Data: Initial Spike and a Steady Return to Normal Back to the game itself. Since Lost Ark is free to play on PC, there is no revenue data publicly available (Amazon has not shared their revenue).