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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. After all, Supercell is our beacon of hope.

Mobile 118
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

This post is written by Sophie Vo who’s building a kick-ass game team at Voodoo Berlin. I am Sophie, a creative Game Lead working at Voodoo. This blog post is brought to you by ironSource - a growth platform that turns amazing studios into amazing businesses. What games to make? How many people do I need?

Studios 52
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GLES2 and GDNative, progress report #3

Mircosoft Game Dev

meet with other developers at FOSDEM and GodotCon. 2D engine merged into master branch. meet with other developers at FOSDEM and GodotCon. As announced in an earlier blog post, the GodotCon took place in Brussels (right after the FOSDEM), where a lot of cool and interesting people showed up. Done February 2018.

Mesh 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. I missed the chance to blog about their projects and present them when the coding period started in late May, sorry about that. How do we plan to manage distributed and centralised VCS?

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How to Generate Traffic for Your Board Game Website

Brand Game Development

You need to make people interested in what you have to say and what you have to offer. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. We have a little housekeeping to do first, though. Before Generating Web Traffic. Figure out your audience.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

What are the biggest challenges and mistakes made by early stage companies when first attempting to scale? Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California.

Games 52
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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.