Remove Bug Remove Code Remove Lightmap Remove Texture
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. macOS: ARM64 build, code signing. macOS: ARM64 build, code signing.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. A mipmap is a smaller version of the original texture, usually filtered in a special way to make them look nicer when they are viewed from an angle or far away. This is done here in the code. This is all pretty technical, but if you are interested, the code can be found here.

Pixel 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). release (there is just too much new code that needs to be tested throughly). Additionally, Godot 4.0 Scene job system.

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).

Beta 92
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Multi window code editors by trollodel. Also, there are some bugs to be fixed. Multi window code editors. Undocking the code editors can be done using shortcuts and command palette too.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).

Beta 40
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52