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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. You can debug the following code to see if there are any exceptions. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

Render 52
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The Most Common Video Game Glitches and Bugs, and How to Avoid Them

iXie gaming

However, even the best games can be marred by glitches, bugs, and other technical issues that can frustrate and even ruin the gaming experience. These issues, which range from frozen screens to bugs that crash games, can be a real headache for gamers. This can help the game to restart and fix the bug.

Bug 52
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Editor: Fix various gradient editor bugs ( GH-70548 ). renderer support ( GH-71848 ). Jump to the Downloads section.

Beta 93
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Bug reports.

Beta 97
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. However, many of you still used these properties in code, preferring degrees to radians. Bug reports.

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Rendering: Remove SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). See the PR for details on the rationale and how to adapt your code. Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’).

Beta 99