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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. We appreciate your help and work to improve the engine. Cocos Creator 3.7.1 We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Core engine. The core engine has been significantly optimized, especially on the memory and data-oriented areas. GDExtension.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Still, the disadvantage is that it will increase the lightmap package.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

They've all been doing outstanding work so far, and we're looking forward to integrating all those changes in the engine! Also, there are some bugs to be fixed. Test the implement features and fix bugs. x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Student: trollodel.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). The upcoming Godot 3.4 In-depth documentation is available.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). The upcoming Godot 3.4

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