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Release candidate: Godot 3.3 RC 9

Mircosoft Game Dev

For 2D rendering, we're also re-adding some testing options which were used in earlier betas to allow users to test different scenarios which may impact performance for some OpenGL drivers (especially on Windows and macOS). Please report if you see any suspicious FPS drop in RC9 compared to RC8! Bug reports.

Bug 52
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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

Animation: Rework AnimatedTexture's fps into speed_scale ( GH-65188 ). Rendering: Ensure sibling SubViewports are renderer from top to bottom ( GH-65579 ). Rendering: Properly scale SSR reflection based on metallic value for dielectric materials ( GH-65594 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Alpha 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Bug reports.

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Bug reports.

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Bug reports.

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Bug reports.

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Bug reports.

Bug 52