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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

Render 57
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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

Render 55
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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. Some popular games built with Unity include Angry Birds 2 and Pokémon Go”. Unity 2022.2.11

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Editor: Fix various gradient editor bugs ( GH-70548 ). renderer support ( GH-71848 ). Rendering: Fix Vulkan validation errors related to enabling extensions ( GH-70429 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). iOS: Restore OpenGL ES 3.0

Beta 97
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: OpenGL: Add support for FORMAT_{ETC2,DXT5}_RA_AS_RG ( GH-71248 ). Bug reports.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Bug reports.

Beta 99