article thumbnail

Disable tiles map culling? is this a bug?

Cocos

But as you can see in the image, tiles are dissapearing. Hello, I am having a huge problem. I am making a platformer game. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows. In other threads I read that there was a macro to disable culling, but I don’t know where it is in cocos2dx 4.0.

Culling 52
article thumbnail

Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Tiles editor progress report #4

Mircosoft Game Dev

Hopefully in the coming few weeks, the Tiles editors should be ready to be included in the first 4.0 tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #2. Tiles editor progress report #3. you are here) Tiles editor progress report #4.

Tile 52
article thumbnail

Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

Tile 59
article thumbnail

NEW USERS READ THIS! New User Guidance

Cocos

I came to your forum to report a Cocos2d-x v4 confirmed bug, but unfortunately I cannot post on your forum The bug involves using the newest Tiled Map editor to generate a TMX file with CSV Layer Data Format… In short… newest Tiled Map Editor version puts whitespace in the CSV – which breaks Cocos2d-x v4’s reading of the data.

Tile 40
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.

Beta 99
article thumbnail

Godot XR progress update June 2021

Mircosoft Game Dev

Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture. This means that the render buffer is divided into smaller tiles. All geometry is processed first while the GPU keeps track of which triangles need to be rendered to each tile.

Tile 52