Remove Bug Remove Shaders Remove Tile
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Bug reports.

Beta 97
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Bug reports.

Beta 72
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). Bug reports.

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). Bug reports.

Beta 76
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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Bug reports.

Tile 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Bug reports.

Tile 52
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects).

Polygon 52