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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Lumen removes the need for authoring lightmap UVs, waiting for lightmaps to bake or placing reflection captures, which results in crucial time savings in the development process. Thanks to a tight integration with NVIDIA’s tools and technologies our team is able to more easily optimize and stabilize UE5 for everyone.”

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. So, how can we do this and with what type of solution?

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed memory leak of built-in physics module. .

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. This approach can significantly improve the performance and is particularly useful for scenes with lots of static buildings and objects.

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The Convergence of all Entertainment

Game Dev Unchained

“ It feels great to not have to sit around waiting for hours to bake lightmaps. We are are approaching a point where artists can change jobs seamlessly across all industries and the only thing that matters is the type of content we want to work with. Scott Knapp. Proceduralism in Games with Luiz Kruel | Episode 263.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. iOS: New plugin API.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Godot, on the other hand, serves as an excellent platform to build upon, as it solves the vast majority of problems already.

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