article thumbnail

Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Operating the build environment. Overview of solution.

Agent 64
article thumbnail

Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

you only need to select the x86 architecture and the InputSDK option when building for Android to meet the platform requirements of Google Play Games on PC. While for others, we will support Play Games on PC starting from version 3.8, AGP upgraded to 8.0.2. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

Beta 52
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Windows: Fix Embree crash when building with MinGW ( GH-48888 ). If you're upgrading from Godot 3.3-stable,

article thumbnail

Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed memory leak of built-in physics module. .

Terrain 52
article thumbnail

Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

alpha builds. 3D: Add support for saving lightmap as multiple images ( GH-61861 ). Windows: Fix FreeType crashing in GCC + LTO builds ( GH-61805 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Jump to the Downloads section. What's new.

Alpha 52
article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Lumen removes the need for authoring lightmap UVs, waiting for lightmaps to bake or placing reflection captures, which results in crucial time savings in the development process.