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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). And you read correctly, this is 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ) ( added in 3.2.2 stable, which is why we publish this beta build now. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. Notably, Godot 3.2.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ). stable, which is why we publish this beta build now. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. After refining our Godot 3.2

Beta 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

UX 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue.

Beta 52