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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time.

Beta 101
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Core: Fix polygon generation in BitMap ( GH-68732 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Core: Fix Image rotate_90 / rotate_180 methods ( GH-64284 ). Windows: Icon export improvements ( GH-68828 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time.

Beta 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 99
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Buildsystem: Fix feature build profile being parsed too late (and rename the option to build_profile ) ( GH-71508 ). Rendering: Fix polyline not supporting closed polygons and not having a uniform width ( GH-62236 ). As well as many improvements to the documentation and several new test suites for the engine. Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 75
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52