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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine. Or even more.

AAA 145
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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

Beta 52
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. The RTX games that have been released over the last three years, including Fortnite , Metro Exodus and Cyberpunk 2077 , have stepped us closer to this vision.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ).

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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha builds. 3D: Add support for saving lightmap as multiple images ( GH-61861 ). Windows: Fix FreeType crashing in GCC + LTO builds ( GH-61805 ). Mono builds are currently not available as our focus is on porting to.NET 6.

Alpha 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Wishlist it on Steam! What's new.

Beta 91
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.