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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Operating the build environment. First Step.

Agent 64
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Often developers need to implement rendering techniques, post processing effects, etc. Additionally, Godot 4.0 Or even more.

AAA 145
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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. Cocos Creator 3.7.1 We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. you only need to select the x86 architecture and the InputSDK option when building for Android to meet the platform requirements of Google Play Games on PC. We also support Compute Shader capabilities.

Beta 52
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Dynamic Open Worlds Full of Geometric Detail With the introduction of Nanite and Lumen in UE5, developers can create games that contain massive amounts of geometric detail with fully dynamic global illumination. This allows users to focus less on tedious tasks and more on creativity.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Windows: Fix Embree crash when building with MinGW ( GH-48888 ). If you're upgrading from Godot 3.3-stable,

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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha builds. 3D: Add support for saving lightmap as multiple images ( GH-61861 ). Windows: Fix FreeType crashing in GCC + LTO builds ( GH-61805 ). Mono builds are currently not available as our focus is on porting to.NET 6.

Alpha 52