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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. Building a Riveting Mobile Game. Appealing UX/UI of A Game. As you ‘Time is Precious’, build your game prototype and show it to the outside world.

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Understanding the difference between the two is vital if you are an aspiring game developer, a passionate gamer, or you are considering hiring a game development company to develop an immersive video game.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. Moonwards is the experience of building a world together. Yes, we know that’s awfully ambitious. But that’s OK.

Build 52
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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. “While our games were web2 focused, we had been following the development of the NFT market,” says Rössig, who also serves as iCandy’s head of Europe.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned game developer, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry. “Not just in terms of cost, but also in terms of design.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 2

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Some also mix in booths to show off game prototypes which are ready for industry/semi-public viewing. Emelie: The second and third ones – small cons and event cons – are where I would start building my audience. Brandon: They are.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.