Dev snapshot: Godot 4.0 beta 8
Mircosoft Game Dev
DECEMBER 9, 2022
Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).
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