article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension). specifically.

Beta 95
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

stable: Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ). Android: Disable resource optimizations for legacy release builds ( GH-50664 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Bug reports.

Mesh 52
article thumbnail

Release candidate: Godot 3.4.4 RC 2

Mircosoft Game Dev

Rendering: GLES3: Fix broken normals in meshes with blend shapes ( GH-59159 ) [regression fix]. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). Mono build (C# support + all the above). Relevant parts of Mono 6.12.0.158 are included in this build.

Render 52
article thumbnail

Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

RC 2 is that the Android builds now target API level 30 as required by Google Play , and have partial support for Android scoped storage. Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ). Android: Disable resource optimizations for legacy release builds ( GH-50664 ). A notable change in 3.3.2

Mesh 52
article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). The upcoming Godot 3.4 The main changes coming in Godot 3.4

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Requires.NET SDK 6.0

Beta 110