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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Are there some rules of thumb one should follow when adding ray tracing (RT) applications like translucency, reflections, shadows, GI, or diffuse illumination to games? This works today.

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How to build immersive gaming experiences with AR/VR game development 

iXie gaming

While this sub-category of gaming is still in its infancy compared to the industry as a whole and therefore has a much smaller market, it has some of the most ambitious ideas and principles driving each and every project. And one of the primary considerations is the game engine and the tools on which the game is built.

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Unreal Engine 5.3 Released

Game From Scratch

GameFromScratch.com Unreal Engine 5.3 Released Epic Games have just released Unreal Engine 5.3. The popular Unreal game engine gets several new improvements with the 5.3 Released Read More The post Unreal Engine 5.3 Released appeared first on GameFromScratch.com.

Engine 62
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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Computer software like Unreal Engine has been in the works to build 3D models of structures. Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features.

Engine 52
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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. Some popular games built with Unity include Angry Birds 2 and Pokémon Go”. In its update, 2022.2.11, HDRP/Nature/SpeedTree8.shadergraph

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).

Beta 95
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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. Godot uses plenty of data-oriented optimizations for physics, rendering, audio, etc. Game logic. Still (while, by far, not the majority) some types of games will see a performance benefit when using ECS in the game logic side.