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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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Game Sound and Visual Effects Testing: A Complete Guide

iXie gaming

Imagine playing a game with distorted sound or visual effects. This will likely affect your gaming experience in a significant way. For instance, if the sound and the visual effects are not in synch, the player will experience a terrible game. But what should you consider in-game sound and visual effects testing?

Bug 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Leadership Executive Producer (aka Game Director ) - The mastermind in charge of the entire project. Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. Environment Artist : Models, textures, and places the stuff in the game levels.

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Dev snapshot: Godot 3.2.2 beta 1

Mircosoft Game Dev

stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. GLES2 batching is enabled by default both in-game and in the editor.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. GLES2 batching is enabled by default both in-game and in the editor.

Beta 52