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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us.

Horror 52
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Frightful Favourites: The GameDev.tv Community’s Top 10 Halloween Game

DameDev.tv

For gamers and game developers alike, this is the season to dive into the world of horror games, immersing ourselves in atmospheres filled with suspense, mystery, and pure fright. From haunted mansions and desolate space stations to eerie towns shrouded in fog, this list promises a thrilling ride through the annals of gaming horror.

Horror 123
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GameDev.tv Community’s Top 10 Games in 2023

DameDev.tv

Resident Evil 4 (Remake) The Resident Evil 4 Remake reimagines the classic horror game with modern technology, enhancing its graphics, gameplay, and storytelling. This remake retains the essence of the original while offering a fresh experience with updated mechanics and deeper narrative elements. Sea of Stars 6. Lies of P 5.

Fantasy 76
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14 low-budget, highly successful story games

Game Analytics

There are other ways to build a game on a budget. This time, we’ll look at the top games that use storytelling as a core mechanic and show you that you don’t need sparkling design and intense gameplay to create a hit. Three Minute Games also included a time mechanic to make it feel even more realistic. One way is narrative.

Horror 109
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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam. Dark Crypt by @DaisyGames3 is a puzzle game with a horror setting, well on topic for the spooky season! Mechanic 8230. Godot games at October's Steam Next Fest. TailQuest Defense.

Puzzle 52
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Quest Feedback

Grumpy Gamer

Quests that do world building. Travel around gathering ingredients (which didn't feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Funny, and builds NPC character (which they don't do much with after). Say I need to get inside the castle. I love that quest.

Fighting 105
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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. one place I’ve encouraged surprise is the facedown card mechanic. Don’t just playtest it and refine the mechanics. The mere threat is usually enough to keep the game going.