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Open World RPG Design With ArdenFall Developer Interview

Game Wisdom

Open World RPG Design With ArdenFall Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.

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Fly around on a broom in cozy adventure Mika and the Witch’s Mountain by Chibig

PreMortem.Games

When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! So, finally, we decided to stick to the original plan and create a short adventure.

Indy 104
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. One common "problem" with Skyrim (and most open world RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. This decouples the player's behavior from their character build.

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Skyrim-dev Nate Purkeypile goes solo and makes a heavy metal horror game

PreMortem.Games

He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant open world game. The Axis Unseen is a heavy-metal open-world horror game. “If

Horror 104
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Cosmic storms and galactic monsters in Pastaspace Interactive’s Underspace

PreMortem.Games

The creator of the ‘open world lovecraftian spacefighter RPG’ Underspace calls it a ‘vast freaky universe,’ and even that might be an understatement. This sci-fi world is not only rooted in science but goes full-on supernatural. Operating out of Wisconsin, USA he spent the last ten years building his passion project.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. For some, the idea of developing a game alone is daunting.

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GameDev.tv Community’s Top 10 Games in 2023

DameDev.tv

This sequel expands on the eerie, mysterious world of Bright Falls and promises an unforgettable journey into the unknown. Building on the success of its predecessor, this sequel offers an expansive open world, enhanced web-slinging mechanics, and a gripping storyline. Alan Wake 2 4.

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