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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Are you excited? Let’s get started.

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Board Game Review: Terraforming Mars

Brand Game Development

Terraforming Mars: Board & Deck Building Game. Maybe this is standard for engine-building games, but it was a new concept to me. (It’s My husband is a bit more into game mechanics and the nitty gritty (can’t you tell I’m pleased I married a game developer? Ok, enough chit chat. Let’s roll out and explore Mars!

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The ugly reality of software development is that legacy code builds up really quick and keeping it up to date, ready for new challenges that arise several years down the line takes a lot of effort. It has been a long road to Godot 4.0

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Old World Designer Notes #11: The End

Designer Notes

Simulations can be great games, but they tend not to be a good format for turn-based games with transparent game mechanics. It worked extremely well from a mechanical perspective, which is all we needed for early MP testing before the game even had characters, families, and events. The trick is knowing where symmetry is important.

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2020 Predictions #1: Prepare to Crown the New King of Puzzle Games

Deconstructor of Fun

Tile Blast games, defined largely by Peak Games, continued smooth sailing. Peak is stable and controls its sub-genre of tile blasting. Rovio’s Angry Birds Dream Blast was a great fresh take combining tile blasting and physical puzzle. Bubble Shooters also continued to decline in terms of revenue despite growth of downloads.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

After all, he created the pattern building game that we call Tasty Humans , so it makes for a great case study! In each of the design diaries that I have written so far, I have focused on a specific game mechanic or isolated portion of the game. They have just a single Leader tile and their monster’s unique “personal craving.”

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Donkeyspace AI Interview

Designer Notes

Race for the Galaxy , for example, is often accused of being multiplayer solitaire – although the other humans add noise to the system, and mastery comes from predicting that noise. AI works perfectly well for these types of games as the mechanics themselves hinder diplomacy.)

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