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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. macOS: Mono universal build, GDNative Framework, notarization. Large files support (> 2.0 and Godot 3.3.

UX 52
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Game art vs game design: What is the difference?

Logic Simplified

They work closely with game designers as well as developers to build a well-designed and visually attractive game. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game.

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Dev snapshot: Godot 3.2.2 beta 1

Mircosoft Game Dev

is going to add three major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. Files: Improve UX of drive letters ( GH-36639 ). Notably, Godot 3.2.2

Beta 52
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Game Sound and Visual Effects Testing: A Complete Guide

iXie gaming

This will help in ensuring your game delivers seamless sound and visual effects when deployed in the actual gaming platforms. For instance, if your game is to be played on a console, PC, or mobile, set up a testing environment that resembles those platforms. Look for frame rate drops, optimization issues, and crashes.

Bug 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Physics: Fixing 2D moving platform logic ( GH-50166 ). And you read correctly, this is 3.4 Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). The upcoming Godot 3.4

Beta 52