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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

However, if we jump back into our inspector tab and select “is trigger”, essentially, we’re changing this object from a collision object to a trigger object. We can hit the “edit bounding volume” button here and then just scale our invisible trigger up. Step 3: Edit Your Flow Graph. So that’s all we need to do for the object.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

As Shelly's last task this sprint, she leant her video-editing skills towards adding some gorgeous effects to the final slides of the gameplay teaser Producer Allie created. Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! -

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space. The properties on lines 5 and 6 will allow us to edit these values in the Inspector tab. And the frag function on line 43 will return the silhouette color which we specified. 0.59, and 0.11

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

As we announced a few months ago , Godot is participating again in the Google Summer of Code program for its 2020 edition. One of the most common uses for IK in 3D is to place a character's feet on uneven ground without clipping through the geometry, where the legs realistically adjust to the terrain.

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