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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. The first is AudioStreamPlaylist , which is a class that enables the user to play multiple audio files in a sequence, switching between clips based on their tempo and length in bars. Part 1 (this post): Version Control Systems Integration by Twarit Waikar. What is next.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed bug with import plugin script exceeding 500KB.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. The graph for the Visual Script has been unified , that is, all the functions are shown in the graph simultaneously.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Software used by professional concept artists: Adobe Photoshop Blender Zbrush Clip Studio Procreate Concept art jobs in the industry Concept artists can work in both pre-production (before filming) and post-production film (the visual effects stage), video games, and publishing. They create a mood, express style, and provide context.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler. The documentation for the above piece of code will be generated as the script is being written, and automatically updated in the Help window. The added APIs are: For project scripts: tr_n(message, plural_message, n, context = "").

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