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Like a Dragon Gaiden Won’t Launch: How I Made It Work

Game Errors

Right-click on your graphics card and choose Update driver. Right-click on Like a Dragon Gaiden and select Properties. Click on the Local Files tab. Click on Verify Integrity of Game Files. Right-click on the executable and select Properties. Click on the Compatibility tab. Click Apply and then OK.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed native side LOD screen share calculation using local coordinates, causing calculation error. Skip rendering when the UI element Opacity is 0. Fixed Mat4.getRotation

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. The original start point, and one tile that has already been added to the queue in the previous step.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

You can assign a category to custom monitors and organize them, and you can also read the previous values in the monitor graph by clicking LMB on them (suggested by samdze ). Localization is part of game development if one wishes to make their games more accessible to a wider audience. Add plurals and context support to Translation.

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Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.