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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). HTML5: PWA, Godot/JavaScript interface, AudioWorklet. Dynamic BVH for Godot Physics 2D.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Mesh 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). If you need to preserve the 3.2

Beta 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Coding tools. as default target, and the rewrite of the Mono-specific editor code in C# (ported from C++). our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Coding tools. Visual Shaders overhaul. Graphics/Rendering improvements.

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