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Diablo 4 Rubberbanding: How to Fix It

Game Errors

Usually, it’s easy to blame your poor internet connection. Check your internet connection: Poor Internet can cause rubberbanding, so check your PC’s internet connection to ensure it’s stable. Use a wired Ethernet connection Diablo 4 requires a more stable and faster internet connection to run smoothly.

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The Top Game Test Automation Tools You Need to Know About

iXie gaming

Automation tools enable you to run tests on different platforms effortlessly, regardless of their intricacy or complexity. They enable you to quickly adapt to new testing platforms. It allows you to run automated tests on application programming interfaces (APIs), code, frameworks, and software shells.

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Authentication for Mobile Games

AWS Games

Offline authentication : Mobile devices may not always have internet connectivity. Social login integration, for platforms like Facebook, Twitter, Apple ID or others, that can make the sign-up and sign-in processes simpler for players is also something to consider. It should be easy to register, sign-in and reset passwords.

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Getting Started with Web GL Game Development

iXie gaming

A text editor or integrated development environment (IDE): To write the HTML, CSS, and JavaScript code required for creating Web GL games, you’ll need a text editor or IDE. Some popular choices include Atom, Microsoft Visual Studio Code, and Sublime Text.

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Penny Wise and Pound Foolish

Grumpy Gamer

I suppose I could look it up on the internets, but that seems like too much work. For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it's quite impressive. At the time, FMOD was charging $5000 for the first platform and a few thousand for each additional platform.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! macOS: ARM64 build, code signing. However, due to platform limitations, those are mutually incompatible.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. It can be released to multi-platforms, such as Web, iOS, and Android. Today, I will attempt to explain it straightforwardly, combined with the source code of the Cocos Cyberpunk open-source project.

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