Release candidate: Godot 3.5 RC 1
Mircosoft Game Dev
MAY 18, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Anything behind the polygon will be culled from view. The main changes coming in Godot 3.5 Estébanez ( RandomShaper )! What is it?
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