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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Most of the implementations are Unity, but the principles are the same, and a lot has been learned in handling and debugging. These algorithms are themselves 3D, and 2D simplifies the content itself.

Build 98
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

“Having a powerful, open-source tool for physics like NVIDIA’s new PhysX 5 library is a critical part of the realism delivered by the Open 3D Engine,” said Royal O’Brien, Executive Director at the Open 3D Foundation and General Manager of Digital Media and Games at the Linux Foundation. “As Advanced demos are no longer bundled with the SDK.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Baking 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Here are the main changes since 3.5-stable:

Render 52
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Unity DOTS for Beginners

Game Designing

If you’re looking for efficiency, performance, and data-oriented programming in your game development platform, Unity’s Data-Oriented Technology Stack (DOTS) may just be what you need. It offers a robust technology that’s become popular among game developers regardless of skill level. What Is Unity? What Is Unity DOTS?

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Baking 40
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.