Remove Collision Remove Culling Remove Development Remove Mobile
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). What's new.

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). What’s new.

Beta 80
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

It makes no sense whatsoever, and it will add at least 2-3 months, if not more development time to your work. #4 It means you type a string manually every time you need it e.g. when checking collisions, getting a game object in the scene, getting a child object from a parent, etc. 5 Overusing cameras, especially on mobile devices.

Dev 52
article thumbnail

Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. The upcoming Godot 3.5

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). stable for all users.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). stable for all users.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). stable for all users.

Render 52