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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. Is it compatible with mobile devices? Hey everyone, Kylin here! without any additional configuration.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. You can access the help menu by pressing ESC key (or clicking on the settings button if you’re playing it on a mobile device).

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). You can also try the Web editor (early testing, it's still slow and unstable).

Beta 105
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

It makes no sense whatsoever, and it will add at least 2-3 months, if not more development time to your work. #4 5 Overusing cameras, especially on mobile devices. Learning how to use occlusion culling will also help you in this case. Why not do it from the very start? 4 Do not, and I repeat, DO NOT use hard-coded strings.

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). You can also try the Web editor (early testing, it’s still slow and unstable).

Beta 81