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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ).

Beta 81
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Multiple fixes to one-way collisions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

Render 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Multiple fixes to one-way collisions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Multiple fixes to one-way collisions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Revamped collision layer grid in the inspector. Portal occlusion culling. Frame delta smoothing.

UX 52