Dev snapshot: Godot 4.0 beta 11
Mircosoft Game Dev
JANUARY 10, 2023
GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Notably, for nodes in the main window, this is the same as the scene tree's root node ( get_tree().get_root() get_root() ).
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