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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Notably, for nodes in the main window, this is the same as the scene tree's root node ( get_tree().get_root() get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Notably, for nodes in the main window, this is the same as the scene tree’s root node ( get_tree().get_root() get_root() ).

Beta 81
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Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. Also included is Wimpy, the executable that allows you to add and edit objects in Rooms. Releasing the engine source (c++) is problematic for a few reasons. It's just an adventure game engine.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Various fixes to light culling ( GH-46694 ). Multiple fixes to one-way collisions.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Various fixes to light culling ( GH-46694 ). Multiple fixes to one-way collisions.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Various fixes to light culling ( GH-46694 ). Multiple fixes to one-way collisions.

Render 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Shaders 53