Remove Collision Remove Data Remove Debug Remove Platformer
article thumbnail

Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. There are GPU accelerated particles in Godot, but they don't support collisions.

article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Note that some of the changes in 3.4

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Note that some of the changes in 3.4

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ).

Beta 52
article thumbnail

Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Changes to sub-nodes would result in data loss. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. Collision and navigation debugging. Live scene editing.

Engine 52
article thumbnail

Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Multiple fixes to one-way collisions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). stable soon™.

Render 52