Remove Collision Remove Debug Remove Editing Remove Terrain
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Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). As an example, you could now define several PhysicsBodies per tile with different collision layers/masks. Right now, there is no way to edit the tiles' properties in an efficient way.

Tile 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

As we announced a few months ago , Godot is participating again in the Google Summer of Code program for its 2020 edition. Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler. Potentially look at adding some form of collision detection to the Jiggle modifiers, in both 2D and 3D.

Code 52